Saturday, December 26, 2009

Play Overview for Codename:Cribbage

Here is the Play Overview I wrote for Codename: Cribbage.

Play Overview
Players create Agents with a brief background reviewed by the Game Master. The Game Master may ask for tweaks to the backgrounds to help create links and emotional connections to other Agents. The Game Master prepares a Mission and Scenarios for the first Session. The first Scenario of a Mission is chosen by the Game Master, and after introductory Narration, the Mission begins and the Agents are off!
Players create a Scenario Pool of dice by Narrating Successes from their Scenario Test. Each Success adds an Aspect to the Dossier of the Scenario. Players then perform actions using Solitary and Opposed Skill Tests, adding to their Agent's Scenario Pool or depleting dice from other Agents' Pools. Each Success rolled during a Test in Pegged on the Cribbage Board. Each dice removed from an Agent's Scenario Pool adds a Token to the collective Experience Kitty. The last Player with dice in their Scenario Pool Narrates the end of the Scenario, and gains Experience equal to the amount in the Experience Kitty. Players can Negotiate to share the Experience Kitty, and then the Kitty is reset to zero.
The Player who “won” the last Scenario, chooses the next Scenario. Each Player that shared in the Experience Kitty roll an additional d6 in the new Scenario Test. Play continues through Scenarios until a Player pegs past the agreed upon Mission Success level (usually 60). The first Player to reach the End of Mission not only Narrates the end of the last Scenario, but also the conclusion of the Mission. This Player also gains the Experience in the last Experience Kitty, and may Negotiate a share with other Players as normal.
Players may then spend the Experience earned by altering Aspects, Improving Skills and learning Special Training. Often this is done between Sessions. The Game Master makes preparations for the next Session, and play begins again.

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