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a foray into the world of role playing game design and publishing attempts
The introduction is likely to be the first thing that the reader will go to after the cover, so ensure it is fluffless. It must include the following:
· What is in the book? System? Setting? Sample adventure?
· What is the genre of the setting? What are the major themes?
· What will the characters do?
· what sort of mechanic is it (dice/diceless/pool)?